More Information About Paid Hosting. Part II.

Purchase of the allocated server.

Having read this chapter you can avoid errors at purchase of a paid hosting.
The basic error which is made by many people is a selection of a hosting for the price. At server purchase such proverbs “Avaricious actual pays twice” and “Free cheese is only in a mousetrap” fit perfectly well. As for me I prefer the American variant “For what you pay , that you receive”.

Recently on the Internet there has been many hosting providers selling the server at suspiciously cheap price: $120 or $80 or even $50 a month and include there almost 2000 gigabyte of the traffic. On the other hand a lot of the companies offer the same but costing $400 or $500, and even $1000.

Why is it so? Where is a dirty trick here? How to be?

Let’s begin with the explanation how the prices are formed. The cores Pricing in hosting business depends on the following factors:

The server.

The channels (providers) to which the Date center is connected.

The switch to which is connected a network cable from the server. (Often it is called the port)

Attendants in a data-center.

The system of sale of the traffic.

Rack space (an electricity, a place in a rack).

Processing cards.


This list is full enough.

On what it is possible to save? It appears practically on all except point 6.

1. The server. The economy on the server can be essential if instead of professional industrial server to take usual discount variant. I.e. the usual house system block. For example Intel Celeron 2.0 with IDE the screw on 40 G and memory 512 Mb – it will cost only $250 whereas the industrial server of a similar configuration will pull on $600 – $800. Why is this such difference? All the matter is that servers are obliged to work smoothly months and years, they are created for this purpose. Whereas, the house computers are not obliged to work in extreme modes. A consequence of it are frequent failures of power units and systems of cooling (aeration), as consequence either a full stop of system or glitches connected with an overheat. Such picture looks this way:

2. The channels (providers)

The hosting companies, as it appears have got providers . Here only they buy not 64 Kbit but at least 100 mbs, more often the channel of 1 GBs and more.
Depending on the provider the prices are formed. The providers with not qualitative networks are cheaper, better – are more expensive. The prices fluctuate from $20000 for GB up to $70000 for GB depending on the supplier.

It is clear, that those who sell for 50$-60k, do it understandably. And such expensive channels are bought from them.

Before you purchase any web site hosting, you need to go through the web hosting reviews routine. Surely you need to be realistic and be aware of the fact that now unlimited

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Game Servers Threatened By Console Players

Quake game servers were the first to hit the online gaming crowd in 1996. Multiplayer online gaming was a new drug for gamers, where Unreal Tournament on dialup was as good as online gaming was. To some, it still is.

While playing COD now on our XBOX might seem normal, or a right, 15 years ago the whole concept of playing against a friend in another room via a network cable dragged through two rooms was thrilling. Now, shooting someone in a different part of the world, or even more amazing, someone in another country was an amazing buzz.

Since then, game servers have evolved, rapidly. At the crux of growth for online gaming, arguably, Counterstrike was at its peak. Thousands of gamers across the world would pit their wits against each other. CS Source was the ultimate competitive game. In fact, watching people play COD is nothing compared to CS!

In 2003, Call of Duty hit shelves and was a massive success. As with all the first gameservers, there was no platform bias. The servers ran on Linux as well as Windows (although with the early Call of Duty series there was always a delay for Linux binaries!). Here, started a trend -Linux was neglected. And this was To the dismay of seasoned Linux admins, and linux game server companies, such as . There has always been the argument that Windows game servers are easier to administrate, which makes them more friendly to manage. But on the other hand, hosting game servers on Linux gives so much more freedom and scope!

It’s only fair when talking about game servers, that we mention Valve. While Valve receive a lot of criticism (usually because then they release software updates it can cause problems with game servers), they deserve an incredible amount of credit.

And with the recent blockbuster Modernwarfare 2, there were NO dedicated game servers for the game- instead Activision set up a ‘match making’ system- again, much to the dismay of the game server enthusiast. EA / Dice only allows a few number of ‘trusted partners’ to host their game servers.

Valve on the other hand have always provided Linux and Windows support for their gameservers. From the beginning of CS, to the cult release of CSS servers. And recently Team Fortress 2 servers

So where now for the future of gameserver hosting? Speculation says gameserver will be obselete, as they are in two years. While Valve continue to develop games on Windows and Linux, easy free control over the game files, game server hosting will never die. Console gaming will drown out PC gamers. Although expect game hosting to be around for another fourteen years.

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